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Riot Games reveals Mystbloom, a brand new VALORANT skinline, Know more

Riot Games reveals Mystbloom, a brand new VALORANT skinline, Know more

Riot Games introduces VALORANT Patch Notes 8.08 featuring a new skinline named Mystbloom. Check out the agent changes and more

Riot Games and VALORANT revealed Mystbloom, a brand new skinline inspired by the spring festival in Japan and the blooming of Sakura during that season. Featuring an ethereal and magical thematic, weapons included in the Mystbloom Skinline are the Phantom, Sheriff, Judge, Operator and Mystbloom Kunai. Check out the detailed information below:

Mystbloom Skinline introduced in VALORANT

With Mystbloom, players will experience flowers blooming on weapons as they’re equipped and petal effects surrounding the weapon. Upon inspection, zen and serene moments are created with the skinline’s thematic shining through visuals and music. Mystbloom will also feature a unique looping inspect animation for the Kunai, as well as finishers that spawn an ethereal garden around the player. Color variants for Mystbloom are inspired by seasons (Spring, Summer, Autumn and Winter), which applies to the weapons and finishers.

Episode 8 Act III also brings an all new Battle Pass, featuring items like the Epilogue: Mini Mecha Gun Buddy, Comet Sword and Wingman Wiggle Spray.

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AGENT UPDATES

Chamber – Devs have updated Chamber’s voice lines and added interaction lines with Reyna, Astra, and Omen.

Cypher – Since his updates in 7.09, devs have been excited to see Cypher solidify a stronger spot on the Sentinel roster, but feel it’s pushed his stalling power further than they would like for an Agent that specializes in global information. Additionally, they have seen play patterns around Spycam (E) that lack counterplay for the enemy team.

Updates to Cypher’s Trapwire (C) gives enemies more time to deal with it after it has been triggered while the reduction in slow duration provides those caught a slightly better chance to use movement to avoid death.

  • Trapwire (C) – (Re-arm time increased 1 >>> 2s), (Slow on Trapwire reduced 2 >>> 1.25s)

Viper

Reduction in total smoke uptime coupled with reduction in the cooldown of reactivating aim to reduce her total stalling uptime and push you to better manage your fuel. Increasing the minimum fuel to activate her smokes creates a larger window for enemies to attack when her fuel is fully drained.

Poison Cloud (Q) only being retrievable in the Buy Phase pushes you to make sharper calls of where you’ll place the ability each round and sharpen her identity of high influence in a highly committed area.

Reducing Snake Bite (C) to a single charge reduces how often Viper can use the ability to fill the gaps while her smokes are down and increases the importance of fuel management. The increase in duration ensures that a single Snake Bite (C) charge is lethal to all enemies that are in the acid for its full duration.

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