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VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch

VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch

VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch- Riot Games heard players on the rough Deathmatch experience post-Patch 4.03 (like spawning in direct line of sight). To solve the issue, Riot Games reduces the number of the players in deathmatch mode of VALORANT. Let’s check all details of the recent announcement. […]

VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch- Riot Games heard players on the rough Deathmatch experience post-Patch 4.03 (like spawning in direct line of sight). To solve the issue, Riot Games reduces the number of the players in deathmatch mode of VALORANT. Let’s check all details of the recent announcement.

VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch

DEATHMATCH- In the recent patch notes, Riot brought some changes in the deathmatch mode. Few changes creature issues in the game are fixed now. Let’s check the patch notes below.

VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch

We’ve been collecting player feedback on DM these past few months and are introducing a few changes to address some of the main points of frustration around the spawning system:

  • Removed and in some cases relocated “dangerous” spawn locations
  • Improved spawn logic and spawn placement to increase the likelihood that you will be facing each other players in an encounter
  • Spawning logic will now favor respawn locations farther away from where you are defeated
  • Fixed an issue where the Warm-Up Phase was not using spawn logic properly
  • Respawn Time Reduced: 3s >>> 1.5s

Also Read: VALORANT Patch Notes 4.03 brings major changes in Deathmatch Mode, Check full patch notes here

Insidesport
VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch

VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch

SOCIAL UPDATES

  • Updated AFK detection in game to deter players from exploiting game modes to farm EXP

VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch

PERFORMANCE UPDATES- GLOBAL INVALIDATION

  • Global Invalidation provides up to 15% improvement to baseline performance for CPU-bound players
    • CPU-bound players are generally mid-to-high spec machines.
    • These numbers are based on data gathered from PBE over two weekends (Jan. 22–23, and Feb. 5–6).
    • Although we expect a large portion of the player base to benefit from these gains, your machine’s performance may vary.
  • VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch

COSMETIC UPDATES

  • Updates to the color of the tile used to display sprays in your Collections
    • Some sprays were too close to the color of the original tile and were hard to see properly before actually using them in-game.
  • You can now respray after a 5-second cooldown
  • Sprays now have a lifetime duration of 15 seconds (reduced from 30 seconds)
    • Sprays still disappear immediately when the barrier drops (mid-round begins) and when the post-round phase begins
    • The same restrictions on mid-round sprays apply (no Agent faces, animations, or airhorns—sorry we’re not sorry)

Read More- VALORANT State of the Agents YORU Part 2: Check out the second part of Yoru’s rework

VALORANT Patch 4.03: Riot Games reduces the number of players in deathmatch

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