VALORANT State of the Agents YORU Part 2: Check out the second part of Yoru’s rework – VALORANT brings the second part of Yoru’s rework. This is the Characters Team’s Part 2 of the Yoru Update article from last year. Right upfront, devs are aiming to launch the Yoru rework during Episode 4 Act II. Before we get there, we want to show which way the design direction is headed, our concept explorations to pair with the gameplay changes and work-in-progress art in-game. Check out all details of Yoru’s rework. Follow InsideSport.IN for more
VALORANT State of the Agents YORU Part 2: Check out the second part of Yoru’s rework
VALORANT State of the Agents YORU Part 2: Our time as of writing this is focused on bringing these changes to life—these always take quite a bit of time! The loop of creating art to match gameplay, playtest, and iterate based on feedback always takes a bit of time, but ultimately, it’s what leads to VALORANT’s consistent, tactical gameplay. Let’s kick this off with a chunky change.
Part 2 of our early look at Yoru’s rework is here. Let @RiotMEMEMEMEME and @rycoux update you on the latest direction for the dimensional drifter. https://t.co/me6UDHoIeH pic.twitter.com/YcOvkZICiD
— VALORANT (@PlayVALORANT) February 8, 2022
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VALORANT State of the Agents YORU Part 2: Check out the second part of Yoru’s rework
FAKEOUT
Fakeout—an ability that currently directionally mimics the sound of Yoru’s footsteps to mislead enemies—is now a full copy of Yoru, that runs forward, and when damaged, explodes and debuffs enemies.
VALORANT State of the Agents YORU Part 2: Check out the second part of Yoru’s rework
Given the fast-paced, millisecond reaction speed nature of VALORANT gameplay, we needed to clearly differentiate:
- As an ally of Yoru, you will be to tell that it is his copy, and not the real Yoru. This is so that Yoru is not accidentally confusing his allies between who the real one is, and who the copy is.
- As an enemy of Yoru, they will see an identical copy of Yoru.
- During playtests we found that the copy was effective at disrupting an enemies moment-to-moment gameplay—which is awesome—but not when your team gets confused. Below are some of the early explorations for how to visualize the ally Yoru copy.
GATECRASH
Not much has changed with this one since the last post, aside from the team creating the additional art elements needed to bring this portion of Yoru’s update to life. The big thing here is the “puddle” left on the ground after a fake teleport. While the goal of the fake teleport is to create confusion about Yoru’s location, you should be able to go to where the fake teleport occurred, and then understand whether the real Yoru is around, or was it a misdirection?
VALORANT State of the Agents YORU Part 2: Check out the second part of Yoru’s rework
DIMENSIONAL DRIFT
OK, prepare for a text dump. Here’s a summary of the changes during Yoru’s ult:
- Yoru is no longer revealed to enemies
- Yoru is able to cast all utility while in Dimensional Drift
- Enemies can hear Yoru’s footsteps
- Nearsighted is removed
- Unequip delay time is increased slightly
- Cast delay added when casting Dimensional Drift, preventing the invulnerability frame on the cast.
Imagine a Yoru that can send teleporters into new places—deep behind enemy lines, place flashes to move enemies off angles for his team, or possibly land the perfect blind to mask his “de-stealth” and claim a frag. We think this update unlocks a lot of new possibilities for a Drifting Yoru, and we hope that it helps bring some of his fantasy of stealth infiltration to life.
VALORANT State of the Agents YORU Part 2: Check out the second part of Yoru’s rework
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