VALORANT Patch Notes 4.03 brings major changes in Deathmatch Mode, Check full patch notes here- Riot Games always brings amazing updates in the game. Earlier today they bring up VALORANT Patch Notes 4.03. The last patch before Act II targets improved performance, spawn adjustments to Deathmatch, and fixing a collection of Agent bugs. Let’s check all details below:
AGENT UPDATES: BRIMSTONE
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Also Read: VALORANT State of the Agents YORU Part 2: Check out the second part of Yoru’s rework
VALORANT Patch Notes 4.03 brings major changes in Deathmatch Mode, Check full patch notes here
DEATHMATCH
We’ve been collecting player feedback on DM these past few months and are introducing a few changes to address some of the main points of frustration around the spawning system:
- Removed and in some cases relocated “dangerous” spawn locations
- Improved spawn logic and spawn placement to increase the likelihood that you will be facing each other players in an encounter
- Spawning logic will now favor respawn locations farther away from where you are defeated
- Fixed an issue where the Warm-Up Phase was not using spawn logic properly
- Respawn Time Reduced: 3s >>> 1.5s
SOCIAL UPDATES
- Updated AFK detection in-game to deter players from exploiting game modes to farm EXP
PERFORMANCE UPDATES
GLOBAL INVALIDATION
Global Invalidation is a UI feature that improves performance for all UI in the game. It accomplishes this by significantly reducing the number of UI elements that need to update every frame. The Performance team will continue to monitor the impact of Global Invalidation, and we’ll have more details to share about the feature, our process, and the work needed to accomplish this in an upcoming article! —Aaron Cheney, software engineer
- Global Invalidation provides up to 15% improvement to baseline performance for CPU-bound players
- CPU-bound players are generally mid-to-high spec machines.
- These numbers are based on data gathered from PBE over two weekends (Jan. 22–23, and Feb. 5–6).
- Although we expect a large portion of the player base to benefit from these gains, your machine’s performance may vary.
COSMETIC UPDATES
- Updates to the color of the tile used to display sprays in your Collections
- Some sprays were too close to the color of the original tile and were hard to see properly before actually using them in-game.
- You can now respray after a 5-second cooldown
- Sprays now have a lifetime duration of 15 seconds (reduced from 30 seconds)
- Sprays still disappear immediately when the barrier drops (mid-round begins) and when the post-round phase begins
- The same restrictions on mid-round sprays apply (no Agent faces, animations, or airhorns—sorry we’re not sorry)
GAME SYSTEMS UPDATES
- Added option to return to strongest weapon
- You can now return to the strongest weapon when pressing the “Equip Last Used Item” key or when auto-equipping a weapon.
- To toggle ON, go to Settings >> Controls >> Equipment under “Prioritize Strongest Weapon.”
- This was released in 4.02 but did not make it into the patch notes. My bad!
ESPORTS FEATURES
- Projectile follow is now fixed for observer followers
- Added observer settings toggle to turn Agent portrait on/off
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