VALORANT Episode 4 Act II put Controller Agents through the ringer- Riot Games releases Episode 4 Act II recently where they have brought multiple changes in the controller. It starts with the promised Yoru overhaul, a reshaping of the Controller role. Riot releases a special dev article that dives deeper behind the changes and goals for the Controller Agent. Here is all information about it. For VALORANT Live Updates follow InsideSport.IN
To start, it might be helpful to share a shorthand we use internally to group some Controllers together. Devs call Brimstone, Omen, and Astra the “Dome Smokers,” and these three tend to come up together in conversation. Let’s check all details below:
VALORANT Episode 4 Act II put Controller Agents through the ringer, Check details
VALORANT Episode 4 Act II put Controller Agents through the ringer, Check detailsAlso Read: VALORANT Patch Notes 4.04: Yoru is back, Controllers are reshaped, and more
VALORANT Episode 4 Act II put Controller Agents through the ringer, Check details
BRIMSTONE
Not only did they seek to sharpen our old dog Brimstone’s identity within the roster, but they also wanted to define clearer strengths for his weaknesses: a limited smoke range and a number of smokes. Our intent was to make the quality of life changes while doubling down on play styles that help Brimstone execute at the moment with his team. Our goal with Brimstone’s identity is to be a Controller option for players who prefer to quickly execute and surprise the enemy team.
OMEN
As strategic diversity within the Controller role evolved in the past year, Omen was found hiding the shadows—but we see him! Our intent is to carve out a niche for Omen amongst the Controllers that better emphasizes his strengths, and on the flip side, limiting the weaknesses that were cumbersome for allies to play around. We don’t want Omen moving around like Jett, but this will enable him to be a bit more elusive.
Act II put VALORANT’s Controller Agents through the ringer. Designers @alexanderzone7, @AdanasDev, and Jay Watford are here to break down their approach and vision for the role in this deep dive: https://t.co/JdzQAwaOgP pic.twitter.com/Tz1Ebk2Olb
— VALORANT (@PlayVALORANT) March 3, 2022
VALORANT Episode 4 Act II put Controller Agents through the ringer, Check details
ASTRA
The ability to place utility practically everywhere on the map has been a keystone of Astra’s identity within the roster, but many of the weaknesses that we thought might provide balance haven’t materialized. Instead of relying on being a step ahead with smart Star placement and utility use, her abundance allowed her to simply place Stars everywhere and leverage her short cooldowns to make up for incorrect calls. In order to create healthy space for our other Dome Smokers, Astra needs to cede ground.
VIPER
Although our updates on the other Controllers feel like a very connected ecosystem, Viper—as she’d prefer it—stands far more in isolation.
Viper’s Smoke Screen and Toxic Orb abilities push her into the Controller/Sentinel hybrid that we like, but as we’ve buffed her and released maps with more open space, she’s become both a must-have Controller and a best-in-roster Sentinel in too many situations. To balance her double role, we think it’s important she has clearer downsides when compared to those Agents that carry a more singular focus. Our main goal with Patch 4.04 is hitting Viper’s more oppressive Sentinel aspects—though some changes will hit her offensive output as well. For VALORANT Live Updates follow InsideSport.IN
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VALORANT Episode 4 Act II put Controller Agents through the ringer, Check details