League of Legends Wild Rift: Riot Games brings short-term fixes around high-skill ranked play- Riot Games is adjusting several aspects of high-skill ranked and matchmaking to address fairness concerns players have shared. These are only intended as temporary fixes until we can address the issues more broadly in a future patch (likely Patch 3.2). Some of these will roll out today, some next week. Let’s check all changes coming in League of Legends Wild Rift. For Future updates follow us at Insidesport.in
League of Legends Wild Rift: Riot Games brings short-term fixes around high-skill ranked play, Check details
We’re rolling out some short-term fixes to address your concerns around high-skill ranked play.
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— League of Legends: Wild Rift (@wildrift) February 23, 2022
WHAT CHANGES COMING IN RANKED?
League of Legends Wild Rift: Recently many of you, especially high-skill players, have told us that Ranked just isn’t living up to your expectations. From your feedback, we know that some of the major pain points have been: being put into lopsided games; receiving low VP gains and large VP losses when you’re on a hot streak in low Diamond, and feeling the pressure of playing in a premade team to climb the ranks. We know our competitive queue hasn’t been delivering lately, and we’re rolling out some short-term fixes to address some of these frustrations.
League of Legends Wild Rift: Riot Games brings short-term fixes around high-skill ranked play, Check detailsLeague of Legends Wild Rift: We thought we’d mention one thing up front that we wanted to be more explicit about: When playing with a team of 5, in 100% of cases you will face another group of 5. This is intentional, as in some ways playing League as a group is almost a different game to the solo experience!
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League of Legends Wild Rift: Riot Games brings short-term fixes around high-skill ranked play, Check details
(Feb 24) Expanding Diamond and Master tier
Why? To make the experience of climbing smoother, and to provide more teammates and opponents for your games, we’re increasing the population of Diamond tier and Master tier. This will initially result in large VP gains if you’re at or near this rank, but these may level off as you reach higher tiers.
(March 1) Capping VP losses in Diamond
Why? To eliminate the “+10/-15 VP” issue in Diamond IV, we’re reducing the amount of lost VP on defeats. If you’re earning +10 VP for a win, you should now only go -10 VP on a loss.
(March 1) Doubling the weekly cap of Ranked Fortitude
Why? We want to give players on their way to Diamond more ways to progress, and to increase the effectiveness of the above changes.
(March 1) Various premade team algorithm changes
Why? To make games fairer, we’re tightening the maximum allowed average skill gap between both teams and reducing the allowed rank gaps for forming a premade party at higher tiers. As a side effect, this will increase queue times significantly for high-ranked premade players, but we felt this was a tradeoff worth making in the short term so solo warriors don’t feel pressured into grouping up.
This is all for now and For Future updates follow us at Insidesport.in
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League of Legends Wild Rift: Riot Games brings short-term fixes around high-skill ranked play, Check details