Clash of Clans Update: Check out the full Patch Notes of Clash of Clans Town Hall 15 – The Town Hall level 15 is here and it’s the biggest content release we’ve ever done for a Town Hall update. Due to the size of the notes for this update, rather than reposting every single table, we’ve provided links to each of the sneak peeks. We know you want to see what else is in this update right? Check out the additional changes that are going into the game. Check out the detailed information about the Clash of Clans update. For future updates on Clash of Clans, follow InsideSport.IN.
Clash of Clans Update: Check out the full Patch Notes of Clash of Clans Town Hall 15
We know you want to see what else is in this update right? Here are the additional changes that are going into the game.
Game Balance
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Defensive Super Minions will now only shoot 3 long-range projectiles instead of 5.
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Poison is not applied to Miners while underground. Additional note: Poison is not applied to Diggy or Battle Drill while underground.
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Clan War League seeding thresholds have been adjusted for Silver 1 league and above.
Barracks Rework – In an effort to reduce clutter in your Home Village, we’ve consolidated all Barracks and all Dark Barracks into a single Barrack and Dark Barrack respectively. Duplicate Buildings are removed automatically and the highest level Building will be the remaining one if your Barracks and Dark Barracks are of different levels. If all Barracks and Dark Barracks are under construction then the one with the shortest upgrade time remaining will be kept.
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Troop training time is now the same as with 4 Barracks or 2 Dark Barracks.
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All production buildings (Barracks, Dark Barracks, Spell Factory, Dark Spell Factory, and Siege Workshop) will now be able to keep training units when under upgrade. Instead of stopping completely, they’ll continue training at 50% of their normal speed.
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Starter Challenge tasks that required multiple Barracks buildings have been replaced or modified.
The update is LIVE! Summon the magic of Town Hall 15!
✨ https://t.co/goMTjKPTuD ✨ pic.twitter.com/EFBiphtmWx
— Clash of Clans (@ClashofClans) October 10, 2022
Season Challenge Improvements
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Seasonal Challenges are now customized by players’ Town Hall and Builder Hall levels. Every challenge offered should now be doable. Lower-level players will no longer be asked to do tasks that they couldn’t do e.g. use a troop that unlocks much later.
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Players who had the Gold Pass for the previous month’s Season will get a bonus of 200 Challenge Points if they get the Gold Pass for this Season. This change will take effect with the November season.
Clan Capital Prioritization- Clan Leaders and Co-Leaders can now prioritize up to 3 upgrades per District in your Clan Capital. This will help Leaders and Co-Leaders provide recommendations for which upgrades should come next. Players are still free to spend their Capital Gold on any upgrades they wish.
AI Changes
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Better attack position selection if many attack position candidates are blocked by Walls.
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Healers are now less likely to target Grand Warden, Golem, Golemite, Ice Golem and Headhunter. Slightly less likely to target Royal Champion or Barbarian King.
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Healers no longer target Wall Breakers, Super Wall Breakers, or Yetimites.
Cosmetics
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New Music for:
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9th Anniversary Scenery
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Epic Jungle Scenery
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Jungle Scenery
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Full new animation set for:
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Default Archer Queen
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Default Royal Champion
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Fire Sword effect updated for Champion King
This is all for the latest update, the latest update also brings some major bug fixes to provide a better experience for players.
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