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CII’s Esports Conference 2022: Industry experts bat for esports to be regulated as a sport in order to reach its ultimate potential

CII’s Esports Conference 2022: Industry experts bat for esports to be regulated as a sport in order to reach its ultimate potential

CII’s Esports Conference 2022: Esports is not merely a recreational sport now as it has already made its presence felt the world over. However, for India to become an Esports nation, the game needs to be recognized as a Sport and build a solid grassroots structure in the country. This was advocated by experts and gamers […]

CII’s Esports Conference 2022: Esports is not merely a recreational sport now as it has already made its presence felt the world over. However, for India to become an Esports nation, the game needs to be recognized as a Sport and build a solid grassroots structure in the country. This was advocated by experts and gamers during a day-long conference titled Esports Conference 2022, ‘Rise of Esports – The Emerging Frontier’ organized by the Confederation of Indian Industry (CII) last weekend. Industry experts are batting for esports to be regulated as a sport. For future updates on gaming and esports, follow InsideSport.IN.

The International Esports Federation (IESF) which is a union of 130 plus national federations referred to esports as one of the most “dynamic sports.” He also shared that more than 60 federations in their union at the moment are recognized by the respective Sports Ministries or by their National Olympics Committees across the globe. 

In his address, Vlad Marinescu, President of IESF said, “Esports needs skill, practice, dedication, and support and it is important to recognize esports as a sport because it is a game of the future that is being played by more than half of the world. The International gaming business last year was 170 billion dollars, it is by far the biggest industry on earth, bigger than movies, music, and all traditional sports even combined.”

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Esports EVENT (Image via Riot Games)

Also Read: Confederation of Indian Industry (CII) hosting its first ever Esports Conference 2022

Esports to be regulated as Sport

Esports Federation of India (ESFI) who are also members of the IESF, spoke about efforts being made to recognize esports as sports in India. 

“Recently, we (ESFI) also had the opportunity to meet the minister MEITY along with the online gaming industry and ESFI was able to put forward a prospect of esports as a sport and how it should be regulated as a sport. With so much support, sooner or later India is destined to become an esports powerhouse driven by cheap data and smartphone penetration,” said Vinod Tiwari, President of Esports Federation of India and Director, International & NOC relations, Olympic Council of Asia.

Echoing similar thoughts, Asian Games bronze medallist Tirth Mehta and one of India’s veteran esports players and content creators, Animesh ‘8bit Thug’ Agarwal, Founder & CEO of 8-bit Creatives, also emphasized the importance of the awareness and importance of career opportunities in esports.

“Esports/Competitive Video Gaming is a versatile industry and there is a huge scope for professional gamers as well as for other peripheral jobs like casters, commentators, and other support staffs appointed by various esports tournaments,” added Animesh.

Darren Kwan, President of the Australian Esports Federation, while addressing the session on ‘Esports- A Global Perspective’, highlighted how grassroots development has helped Australia to become a hotbed for esports economy and how India could replicate the same. 

“For developing the grassroots ecosystem, we focused on player communities and high school clubs and from there we were able to build monstrous communities. We have educated high school kids about the difference between playing for leisure and participating in competitive esports tournaments, we have made sure that they need to be focused on their studies and other demands and spend quality time playing esports and this approach has really worked for us. About 70% of the professional gamers are University Students and we actually cross-pollinate. Today, esports and gaming are massively popular in Australia and have been the absolute driver as Australians spend over 3 billion dollars a year in video games alone.”

Esports has turned into a billion-dollar industry with close to 550 million loyal esports fans and the numbers continue to grow with every passing day. Naturally, industry experts would want the faction to be regulated as a mainstream sport soon.

Read More- BGMI Competitive: Revenant Esports signs Team XsparK player Sayyam Otswal, aims to strengthen BGMI roster

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