Call of Duty Warzone Season One Patch Notes: Earlier today, Raven Software releases the latest patch notes for Call of Duty Warzone. Prepare to rise on a new front – Vanguard heats up in the Pacific with a new Battle Pass and new weapons, Operators, maps, and more. Plus, all Vanguard owners get 24 hours of exclusive access to Call of Duty®: Warzone™ Pacific’s new map, Caldera. Here is everything coming up with the latest patch notes.
🛠️ A #Warzone update has gone live!
Includes a slew of Weapon adjustments and some Bug Fixes!
The Season One Patch Notes have been amended (see Dec 15th): https://t.co/c5RLdmMEW6 pic.twitter.com/u8vmvy3Qen
— Raven Software (@RavenSoftware) December 15, 2021
Call of Duty Warzone Season One Patch Notes – GAMEPLAY UPDATE:
- Weapons that spawn across Caldera have been adjusted for the following…
- Ground loot
- Supply Box loot
- Contract rewards
BUG FIXES:
- Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
- Fixed an issue causing placeholder images to appear in various Store Bundle previews and/or purchases.
- Fixed an issue causing placeholder text to appear on the Social menu.
- Fixed an issue with the Marksman Rifle Charlie (MW) where the Focus Gun Perk would drastically increase Flinch Resistance.
- Fixed an issue where the Type 99 (VG) could down players in one hit to the Upper Torso.
- Fixed an issue causing the PPSh-41 (VG) and Owen Gun (VG) to deal more damage than intended.
For more information on live issues, please visit our Warzone Trello Board.
Call of Duty Warzone Season One Patch Notes: Weapon adjustments and some Bug Fixes!
WEAPON UPDATE:
As many of the changes below pertain to Recoil, we felt it was necessary to clarify the language used:
- Recoil adjustment
- Recoil pattern has changed
- Recoil Deviation
- Amount of randomness in the Recoil pattern
- Recoil increase or decrease
- Magnitude has changed
Weapon Adjustments
» Assault Rifle «
- Assault Rifle Alpha (VG)
- Recoil adjusted
- Assault Rifle Charlie (VG)
- Recoil increased
- Assault Rifle Hotel (VG)
- Recoil greatly increased
- Cooper Carbine (VG)
- Maximum Damage Range decreased to 1200, down from 1350
- Neck Damage Multiplier decreased to 1.2, down from 1.3
- Lower Torso Damage Multiplier decreased to 1, down from 1.1
- Recoil increased slightly
- Volkssturmgewehr (VG)
- Neck Damage Multiplier decreased to 1.2, down from 1.5
- Lower Torso Multiplier decreased to 1, down from 1.1
- ADS Speed decreased by 19%
» Handgun «
- Klauser (VG)
- Neck Damage Multiplier decreased to 1.2, down from 1.5
- Machine Pistol (VG)
- Maximum Damage Range decreased to 215 units, down from 225
- Second Damage Range decreased to 450 units, down from 600
- RATT (VG)
- Neck Damage Multiplier decreased to 1.2, down from 1.5
- Top Break (VG)
- Neck Damage Multiplier decreased to 1.2, down from 1.5
» Light Machine Gun «
- MG 82 (BOCW)
- Recoil Deviation increased
- MG42 (BOCW)
- ADS Speed decreased by 9%
- Recoil increased
» Marksman Rifle «
- G-43 (VG)
- Recoil adjusted
- Marksman Rifle Charlie (MW)
- Flinch Resistance increased by 19%
» Shotgun «
- Combat Shotgun (VG)
- Maximum Damage Range decreased to 140 units, down from 150
- Second Damage Range decreased to 220 units, down from 240
- Einhorn Revolving (VG)
- Maximum Damage Range increased to 160 units, up from 140
- Second Damage Range decreased to 220 units, down from 230
- Gracey Auto (VG)
- Second Damage amount decreased to 20, down from 22
- Third Damage amount decreased to 14, down from 18
- Maximum Damage Range decreased to 140 units, down from 160
- Second Damage Range decreased to 300 units, down from 325
» Sniper Rifle «
- 3-Line Rifle (VG)
- Maximum Damage increased to 95, up from 92
- Minimum Damage increased to 78, up from 75
- Neck Damage Multiplier decreased to 1.5, down from 2
- Lower Torso Damage Multiplier decreased to 1.06, down from 1.1
- Upper Extremities Damage Multipliers decreased to 1, down from 1.1
- ADS Speed increased by 16.6%
While these may seem like extreme changes to the damage potential of the 3-Line Rifle (VG), rest assured, its attachments still provide a considerable boost to lethality.
- Gorenko Anti-Tank Rifle (VG)
- Minimum Damage decreased to 102, down from 108
- Minimum Damage Range increased to 4096 units, up from 2048
- Neck Damage Multiplier decreased to 1.8, down from 2
- Bullet Velocity increased by 22%
- Kar98k (VG)
- Flinch Resistance increased by 19%
- Swiss K31 (BOCW)
- Flinch Resistance increased by 19%
- Type 99 (VG)
- Maximum Damage increased to 96, up from 92
- Minimum Damage increased to 82, up from 75
- Neck Damage Multiplier decreased to 1.7, down from 2
» Submachine Gun «
- Owen Gun (VG)
- Recoil adjusted
- PPSh-41 (VG)
- Recoil adjusted
- Sten (VG)
- Recoil adjusted
- ADS Move Speed decreased by 10%
- Submachine Gun Charlie (VG)
- Recoil adjusted
- M1912 (VG)
- Recoil adjusted
- Move Speed decreased by 1.25%
- ADS Move Speed decreased by 4%
Attachment Adjustments
» Ammunition «
- Top Break (VG)
- M15 Shot Shell
- Maximum Damage decreased to 18, down from 25
- Second Damage amount decreased to 14, down from 15
- Maximum Damage Range decreased to 180, down from 197
- Second Damage Range decreased to 278, down from 315
- M15 Shot Shell
» Gun Perk «
- Steady
- Firing Move Speed Multiplier decreased to 4%, down from 5.5%
- ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%
» Magazine «
- 3-Line Rifle (VG)
- 7.62x54mmR 5 Round Fast Mags
- Magazine Capacity increased to 5, up from 3
- 7.62x54mmR 5 Round Fast Mags
- Kar98k (VG)
- 8mm Klauser 5 Round Fast Mags
- Magazine Capacity increased to 5, up from 3
- 8mm Klauser 5 Round Fast Mags
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